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Step-by-Step

Phase 1

This fight starts with Mousse Mural, a heavy raid-wide with nothing special about it.

This is followed by the Colour Riot tank buster.

Next up we have Wingedmark, then the boss will cast Colour Clash; and finally Double Style. We need to find the safe corner of the arena from the AoEs, and make sure to get thrown inside of it by our Wingedmark debuff. Once we’re in it, we have about three secondes to join up for light parties or role stacks.

Here is an example of one possible pattern: Wingedmark 1

After this, the boss will do a Sticky Mousse. Make sure you spread in clock positions before the end of the cast to avoid more than one player getting hit by their AoEs. After this, we need to join up as light parties on top of the two players that were hit.

There is a lot of time to set up, we do it according to these priorities, but it’s pretty wingable should you want to.

Sticky Mousse

After this, we get another Colour Riot tank buster. Tanks, be careful which debuff you already have.

Sugarscape 1

During this whole phase, you will have to deal with a very sizeable DoT (around 20k on non-tanks).

The first Layer that comes is Cactus dodging! This is very similar to the normal mode, except it goes way faster, and there are a lot more cacti. So get your sprint ready if needed. We’ve found that staying along the north wall for most of those dodges was pretty comfy, but it’s up to you to dodge wherever you feel.

Immediately after comes the first set of timers:

  • two defamations spread in the corners (we do DPS east, Tank west);
  • everyone else stay in the middle for the stack.

Then we get another Sticky Mousse, same as first time.

Then comes the second Layer: Quicksands! Stand in the middle for this one, and when the quicksand spawns, one corner will have a cactus in it, while the other 3 are safe. The party will go to the corner opposite the cactus, while H1 goes to the corner left looking to the cactus and H2 to the right.

After this, we go back to the middle, and get another quicksand on one random half of the arena as well as another Double Style. To resolve this, we spread in two lines, the role with static bombs stand in a line, directly inside the quicksand and the role with the winged bombs stand in a line outside the quicksand, looking in. It’s important to note that those bombs come down with a chariot AoE that does a lot of damage, so don’t stack and mitigate a lot.

We do our spreads relative to the quicksand, in the usual order : H1 MT OT H2 / R1 M1 M2 R2

Adds phase

After this, the boss will cast Mousse Mural, getting the platform back to its original state, and another Colour Riot tank buster. Then all hell [breaks loo](./mechanics.md#sugarscape-1se.

First add spawns

The boss will spawn one Gimme Cat, one Yan and two Mus.

  • The Yan goes to the off tank, who will keep it where it spawned;
  • the two Mus go the main tank, which takes them along with the boss;
  • the Gimme Cat is a cat a thus does its own thing.
  1. As a caster, you can cast LB2 on the 5th pulsation of the adds’ Living Painting animation to get it off before the Gimme Cat steals it!
  2. Everyone focus down the Yan as fast as possible, with ranged DPS switching to the Gimme Cat when it’s clear the Yan will be killed before next adds spawn.
  3. Kill the Gimme Cat. Ideally this is done by ranged only as the Cat is jumping all around, but by grouping everyone on the Yak, we have a 7/8 chance of baiting it here for its AoE, allowing melees to give a hand!

Recap: We need to kill: Gimme Cat + 1 Yan; this leaves 2 Mus and the boss on the arena.

Second add spawns

On the second sets, the boss will two Mus more, and two Feather Ray.

  • The two Mus go to the MT, who tanks them with the boss and the other two Mus;
  • the east Feather Ray goes to one of the healers;
  • the west Feather Ray goes to one of the ranged.
  1. MT packs his posse on the healer’s Feather Ray and everyone AoEs this group down. It’s adviced to save both burst and pots here to maximise damage;
  2. once the first Feather Ray is dead, the tank brings everyone to the other Feather Ray and we continue AoEing them down with it.

Ranged, Careful ! You have to bait the Water puddles very carefully. They will stay on the ground for the rest of the phase. We bait them north to south along the east wall, with the first puddle being to the left of the corner, allowing you to bait the next one in the corner; aiming for a ]-shaped pattern in the end.

Recap: Kill: 2 Feather Ray; Left: 4 Mus + the boss.

Third add spawns

Here, the boss spawns one Yan, one Gimme Cat and one Jabberwock.

  • The Yan goes to the OT, who drags it north, away from all the Mus;
  • the Jabberwock’s target goes as far south-east as possible;
  • the Gimme Cat does its own thing.
  1. Everyone (except the OT) must focus the Jabberwock as soon as it becomes targetable. This is always our highest priority. Coordinate the use of your stuns to kill it before it reaches its target! If the DPS is high enough, it’s good to have one player target the Gimme Cat early instead of helping kill the Jabberwock;
  2. once the Jabberwock is dead, we need to finish both the Mus and Gimme Cat, in this order;
  3. there will be a Ready Ore Not raid-wide around the time the Jabberwock should reach its target.

Recap: Kill: 1 Jabberwock + 1 Gimme Cat + 4 Mus; Left: 1 Yan + the boss.

Fourth adds spawn

On this last add spawn (finally), we get one Jabberwock, two Feather Ray, two Mus and one Yan.

  • The Yan goes to the OT, who tanks both of them north, alone and crying;
  • the west Feather Ray goes to the caster;
  • the east Feather Ray goes to the physranged;
  • those two will need to bait a lot of Water puddles, so keep the [ ] shapes in mind.
  • the two Mus go to the main tank;
  • the Jabberwock’s target goes as far south as possible.
  1. First, we burn the Jabberwock as fast as possible, again, use stuns to slow it down;
  2. then ranged kill the Gimme Cat while melees focus on the caster’s Feather Ray.
  3. finish the caster’s Feather Ray;
  4. kill the physranged’s Feather Ray;
  5. kill the Mus;
  6. the OT can finally rejoin the group! Kill their [Yan](./mechanics.md#yans;
  7. Ready Ore Not raid-wide;
  8. Arrows;
  9. you’re finally done!

Recap: You did it! Yay! Well, not really, the boss is still here.

Sugarscape 2

First, we get another Colour Riot tank buster, then the arena changes to its river version.

The first thing the boss will do is another Double Style. To maximise uptime, it’s best to tank the boss and an arrow crossing, to allow as much melee uptime as possible wether it’s stack or spread.

Next up, the boss will cast another Layer, making the former water unsafe and spawning a Thundercloud on one of the island. Immediately after this, we get a Yesad. Once the AoEs are baited, we run away from the Thundercloud, which will explode in a big AoE for the first time.

From then on, the arena will be hit by random lightning AoEs, so be on your toes and dodge as needed.

The Thundercloud will then start moving to its next location, and two players get targeted by Lightning Markers. The party will go to the bridge opposite to where the Thundercloud will end up, and the two markers will go to either side of them. We have the support go counter-clockwise from the group, and the DPS clockwise. This will repeat four times, until everyone has been targeted once.

Then we get a Pudding Party Akh-Morn before things get really chaotic.

After the raid-wide is over, we need to split up in three groups before the next Layer goes off, because the water will become lava and destroy the bridges, meaning we won’t be able to move around as we please. These are our positions:

Lava Arena

Then comes a series of mechanics, let’s go through them step-by-step.

First: Ranged players.

  • Mousse Drip: ranged DPS need to be the furthest players from the boss to make sure it’s baited onto them. Then, pair up with the healer and take the four hits without ever covering the towers or cutting your route to them.
  • Moussacre: ignore this cast, it’s the melees’ job.
  • Yesad: do not get inside your towers right away. Bait this first.
  • Towers: once the Yesad is baited, you’re free to take your tower.

Then: Melees.

  • Mousse Drip: unless you’re somehow further from the boss than the ranged, you don’t care about this mechanic.
  • Moussacre: spread to the south of the boss to bait the cleaves.
  • Yesad: do not get inside your towers right away. Bait this first.
  • Towers: once the Yesad is baited, you’re free to take your tower.

Finally we get another Wingmark, same as the first one, every player gets their own set of wings. On top of this, eight towers will appear: either 8 on the south platform, or 4/2/2 in any island.

Here are the two patterns and how to resolve them:

8 towers south

8 pattern 8 pattern towers

4 / 2 / 2 towers

422 pattern 422 pattern towers

Beward of Yesads! We need to wait for the flash of lightning before stepping inside the towers.

Last stretch!

After all this, we finally get the Mousse Mural raid-wide that sets the arena back to its default state. Make sure the main tank goes back middle as fast as possible for the upcoming Sticky Mousse.

Next up we get another Colour Riot tank buster. Followed by a Wingmark + Colour Clash + Double Style combo. This is the exact same as the first Wingmark so we deal with it just the same.

And finally, Artistic Anarchy serves at this fight’s enrage, with Arrows, Morbols, Succubi and Flying Bombs all over!

That’s it! Hopefully this guide will have helped you though this fight. As usual, I’d be happy to receive any feedback on discord @vky. Thanks for reading and happy raiding! — Vicky.