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Mechanics

Raid-wides

Mousse Mural, Ready Ore Not, both of which are a one-hit instance of damage and Pudding Party which is an Akh-Morn repeating stack damage.

Tank buster

Color Riot

This tank buster is not aggro-based! It’s proximity-based. Make sure the group is standing on the targeting circle, while tanks are the farthest and the closest to the boss.

Everytime the tanks get hit by this, they get a colour debuff, killing them should they take the same colour twice.

While the boss is channeling, she holds one gun up. This is the colour the closest player will get hit by. The other gun will be the colour of the furthest player. Make sure to pay attention to which one you need to bait.

Colour riot

Wingedmark

This places a debuff on all players, throwing them a very long way forward at the end of the timer. You need to aim somewhere with a lot of space, and land close to where you need to be. There is usually a 2~3s delay before the next mechanic goes off, leaving you a bit to adjust.

Colour Clash

This is a tell for either a light party, or a pairs stack.

  • Two shots means light parties;
  • four shots means pairs.

Colour Clash

Double Style 1

The boss draws one figure with each pistol, each tethering to someplace on the arena where they will conjure said figure. The figures are as follow:

  • Succubus: A very big chariot AoE;

Succubus

  • Morbol: An arena-wide cleave (think Zodiark triangles);

Morbol

  • Bombs: Spawn in lines of four, making one half of the arena unsafe;

Bomb

  • Flying Bombs: Also spawn in lines of four, but they will jump forwards, making the other half of the arena unsafe.

Winged Bomb

Sticky Mousse

At the end of the cast, two random people will get targeted by a yellow AoE, marking all players hit with Mousse Mime. 5s later, this Mousse Mime will go off, detonating a light party stack.

Stick Mousse

Sugarscape 1

This first layer comes with a set of mechanics described in the Step-by-step, and 5 markers:

  • 2 short timer defamations, on one DPS and the offtank;
  • 2 long timer defamations, on both healers;
  • 1 stack marker, with the same timer as the short defamations, on another DPS.

Left: Defamation, Right: Stack

Defamation Stack

Double Style 2

This Double Style will always be two sets of role-based bombs: 4 flying and 4 static. Our goal is to drown those bombs in the quicksand.

Do be careful:

  • the bombs spawn with an AoE damage on the players, so you can’t stack them;
  • the winged bombs jump forward according to the orientation of the player when they spawned.

Add phase

Yan

  • Tanked by the offtank;
  • Apart from the Mus.

Mu

  • Tanked by the main tank;
  • Enrages after a long time, wiping the raid.

Gimme Cat

  • Can’t be tanked
  • Steals LB;
  • Jumps around a lot.

Fether Ray

  • Tethers to the first person to hit them;
  • Periodically places Water puddles under the tethered player, and hits them with a big vuln.

Jabberwock

  • Targets one healer when it spawns, letting them know with a marker above their character;
  • After a short while, the Jabberwock becomes targetable, starts slowly walking towards their target, and kills them should they reach;
  • It is vulnerable to stuns (and potentially other slowdowns).

Arrows

Very straightforward line AoEs that shoot in front of them.

Arrows

Sugarscape 2

Same as normal mode, we have two smaller islands NE and NW, with a bigger one south; all connected with small bridges that go over the river.

Sugarscape 2 Arena

Double Style 3

This one is always Arrows + either a Thunder spread or Fire stacks.

Same as normal mode: Thunder has to be spread outside the water, while the Fire stacks would have to be Light Parties in the water.

Thundercloud

A very big cloud that will periodically explode. Once after spawning, and every time it will reach the middle of an island after that. It will start moving either clockwise or anticlockwise after each explosion; so keep an eye on it at all times.

Yesad

The name is from the Sephirot fight because it works exactly the same way: we get a flash of lightning on our screen, signaling that our position has been snapshot and will be hit by an AoE shortly after.

Lightning Markers

Those markers will always target one support and one DPS. After a short while, they will be hit by a huge spread AoE, which will also electrify the whole Island they’re standing on. Kind of similar to Susano’s with a spread on top (and no stun).

Mousse Drip

Tragets the two furthest players with a Akh-Morn style marker. Don’t be afraid, those are not actual Akh-Morns. They can be stacked with only one other player and still do moderate damage. However, they leave puddles where they’re taken, so beware. This mechanic lasts for four hits (and thus four puddles) before it ends.

Moussacre

This spell targets the four closest players with thin cone AoEs. Just make sure to not overlap with anyone, and not bait those towards your ranged friends.