pub trait GameStat {
// Required methods
fn get_value(&self) -> isize;
fn change_value(&mut self, value: isize);
fn from_value(value: isize) -> Self
where Self: Sized;
// Provided methods
fn to_100(&self) -> isize { ... }
fn to_10(&self) -> isize { ... }
fn to_delta(&self) -> String { ... }
}Expand description
A stat is a game value that can be converted to two different normalised ranges - a 100-point range for “gaming” logic and a 10-point range for “roll & UI” logic. The trait also exposes the underlying raw value and its visibility.
Required Methods§
Sourcefn change_value(&mut self, value: isize)
fn change_value(&mut self, value: isize)
Return the raw integer value, always bound to 0-70
Sourcefn from_value(value: isize) -> Selfwhere
Self: Sized,
fn from_value(value: isize) -> Selfwhere
Self: Sized,
Create a Gamestat from it’s underlying value