OverallStats

Struct OverallStats 

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pub struct OverallStats {
Show 20 fields pub demographics: GenericStat, pub population: GenericStat, pub growth_rate: GenericStat, pub crime: GenericStat, pub happiness: GenericStat, pub economy: GenericStat, pub food: GenericStat, pub industry: GenericStat, pub science: GenericStat, pub trade: GenericStat, pub military: GenericStat, pub army: GenericStat, pub strength: GenericStat, pub fortification: GenericStat, pub threat: GenericStat, pub infrastructure: GenericStat, pub bureaucracy: GenericStat, pub transportation: GenericStat, pub sprawl: GenericStat, pub health: GenericStat,
}
Expand description

Aggregated statistics for a single entity.

The struct is intentionally flat to keep access fast; the fields are logically grouped by comment blocks that describe each thematic section.

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§demographics: GenericStat

Total economic health of the entity.

Purpose - A single value summarizing all economic indicators. Effect - Drives tax revenue, spending power, and overall economic influence. Source - Sum of industry, science, trade, and other economic contributors.

§population: GenericStat

Population count.

Purpose - The number of citizens living in the entity. Effect - Determines resource consumption, tax base, and potential unrest. Source - Updated by the growth/decay formulas each turn.

§growth_rate: GenericStat

Per-turn change in population.

Purpose - The growth rate of the population. Effect - Predicts future needs and signals potential social unrest. Source - Derived from population, happiness, and stability.

§crime: GenericStat

Crime level (0-1 scale).

Purpose - How frequently crimes occur. Effect - Can trigger riots and reduce stability. Source - Result of the crime function (influenced by class disparity and law enforcement).

§happiness: GenericStat

Base happiness of the population (0-1 scale).

Purpose - A measure of citizen contentment. Effect - Influences productivity, tax compliance, and unrest. Source - Output of the happiness function (affected by class, war, infrastructure).

§economy: GenericStat

Aggregate economic health of the entity.

Purpose - A single value summarizing all economic metrics. Effect - Drives revenue, spending, and empire-wide economic influence. Source - Sum of food, industry, science, trade, etc.

§food: GenericStat

Food produced by the entity.

Purpose - Amount of consumable resources available. Effect - Keeps the population alive and productive. Source - food = farm_yield + tech_level.

§industry: GenericStat

Strength of the industry.

Purpose - Industrial production capacity. Effect - Drives tax revenue and unit production. Source - industry = factory_output + tech_level.

§science: GenericStat

Scientific output.

Purpose - Rate of research progress. Effect - Determines how quickly new technologies are unlocked. Source - science = research_center_output + tech_level.

§trade: GenericStat

Trade volume / exports.

Purpose - Measure of export activity. Effect - Influences influence and wealth. Source - trade = trade_network_output.

§military: GenericStat

Overall military power.

Purpose - Composite measure of combat capability. Effect - Determines defensive and offensive strength. Source - Sum of army, strength, fortification, etc.

§army: GenericStat

Number of battle-ready units.

Purpose - Size of the active army. Effect - Directly dictates defense and attack potential. Source - Sum of all trained and equipped units.

§strength: GenericStat

Composite strength of the army.

Purpose - Tech, training, and equipment bonuses aggregated. Effect - Determines combat effectiveness and required force to defeat an enemy. Source - strength = Σ(unit_strength) x tech_bonus x training_bonus.

§fortification: GenericStat

Defensive bonus from fortifications.

Purpose - Wall and tower defenses. Effect - Adds a multiplier to overall defense. Source - fortification = Σ(fortification_building_bonus).

§threat: GenericStat

Threat level facing the entity.

Purpose - Likelihood of being attacked. Effect - Triggers early warning alerts and strategic decisions. Source - threat = (enemy_proximity + enemy_strength) / defense.

§infrastructure: GenericStat

Total infrastructure power.

Purpose - Overall built-environment capacity. Effect - Supports population size and efficiency. Source - Sum of all infrastructure components.

§bureaucracy: GenericStat

Bureaucratic power.

Purpose - Efficiency of the city’s administrative machinery. Effect - Improves resource management and policy implementation. Source - bureaucracy = Σ(bureaucracy_building_output).

§transportation: GenericStat

Transportation level.

Purpose - Availability and quality of transport infrastructure. Effect - Impacts logistics, mobility, and trade. Source - transportation = Σ(transport_building_output).

§sprawl: GenericStat

Sprawl / urban density.

Purpose - Measure of city sprawl and clutter. Effect - Affects health, happiness, and infrastructure efficiency. Source - sprawl = Σ(sprawl_factor).

§health: GenericStat

Health infrastructure quality.

Purpose - Public health capacity. Effect - Affects population health and can generate unrest. Source - health = output_of_health_function (influenced by sanitation, disease spread, etc.).

Implementations§

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impl OverallStats

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pub fn get_field(&self, field: &ListStats) -> &GenericStat

Retrieve a reference to a statistic field by its ListStats key.

§Arguments
  • field - The ListStats variant that selects which statistic to return.
§Returns

A reference to the selected GenericStat.

§Panics

Panics if field is one of the variants that are not yet implemented (Social, Culture, Education, Tourism, Influence).

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pub fn get_field_mut(&mut self, field: &ListStats) -> &mut GenericStat

Retrieve a mutable reference to a statistic field by its ListStats key.

§Arguments
  • field - The ListStats variant that selects which statistic to modify.
§Returns

A mutable reference to the selected GenericStat.

§Panics

Panics if field is one of the variants that are not yet implemented (Social, Culture, Education, Tourism, Influence).

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impl OverallStats

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pub fn update(&mut self)

Updates the inner meta values

Trait Implementations§

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impl Add for OverallStats

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type Output = OverallStats

The resulting type after applying the + operator.
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fn add(self, __rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl Clone for OverallStats

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fn clone(&self) -> OverallStats

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for OverallStats

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for OverallStats

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fn default() -> OverallStats

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for OverallStats

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<OverallStats> for SummaryStats

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fn from(value: OverallStats) -> Self

Converts to this type from the input type.
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impl Row for &OverallStats

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fn row(self) -> RowStruct

Converts raw type to rows of a table
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impl Row for OverallStats

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fn row(self) -> RowStruct

Converts raw type to rows of a table
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impl Serialize for OverallStats

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Sub for OverallStats

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type Output = OverallStats

The resulting type after applying the - operator.
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fn sub(self, __rhs: Self) -> Self::Output

Performs the - operation. Read more
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impl Symbols for OverallStats

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fn to_symbol(&self) -> String

Have a small Symbol to resume it
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fn to_shortest(&self) -> String

Have the shortest display possible
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impl Title for OverallStats

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fn title() -> RowStruct

Returns title row of a struct

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impl<T> Any for T
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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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Set the foreground color generically Read more
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where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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